Sunday, August 18, 2013

Update: HALP!

I may have bitten off more than I can chew. Maybe not. But hey, here's a wonderful outline of the reason why I'm currently panicking but excited for the upcoming week...oh, the stuff to do...and I'm not even at GenCon! Which is a good thing because then I'd be even more busy........

Saturday, July 27, 2013

Review: Heroine RPG by Josh Jordan

Hello again! Perhaps I do stand a chance at getting the blog updated semi-regularly now. This time around, I'm reviewing +Josh T Jordan's game Heroine. (PDF is found here.) It's an RPG that gives players roles in the story of a young girl who enters a strange Other World (think of The Lion, the Witch, and the Wardrobe or Alice in Wonderland) and is challenged with saving it by growing as a person.

(As full disclosure, I received an electronic copy of Heroine for review purposes.)

Monday, July 22, 2013

Character Building: Torchbearer!

So, here's another "Character Building" post! This time around, I'm actually doing it with a pragmatic motive in mind. See, I'm gonna be playing in a game of Thor Olvasrud's Torchbearer, a dungeon-crawl homage that's a hack of Mouse Guard. It streamlines the rules, and brings the genre back to a survivalist, claustrophobia-inducing adventure scenario. If you make it out alive, you might manage to grab enough loot to make it all worthwhile. That sounds awesome.

Saturday, July 6, 2013

Becoming: an RPG of Legends

Becoming is a pretty sweet game. I'm just gonna say that off the bat, and because it's past 1 AM here, I'm gonna keep it brief for all of you. (Getting in a quick post before I head off to CONvergence, wot?) It recently funded, and they're looking for a little more money for an awesome stretch goal. So get over there and check it out, once I explain why.

Tuesday, July 2, 2013

Character Building: The One Ring RPG

Hello all! This time around, I'm doing a post that I call "Character Building". I've decided that now that I have a huge load of game systems on my shelves (and in my "RPG" computer folder), I should get better-acquainted with them. So begins these posts, wherein I take a game system and create a character for it. I'll start with systems that I don't really know all that well, so this time around--it's The One Ring.

Tuesday, June 18, 2013

Update: What I'm Hammering Out

Greetings, all! I'm finally back with another post. This time, it's what I'm gonna call my "update" post, where I give a little peek into what's going on, gaming-wise, for me. Just another way for me to keep people posted, and to keep content on the blog, eh? This time around, I've been meddling in some pesky game design, which can be loads of fun.

Sunday, June 9, 2013

dSection: And Then I Take My Turn...

So, hi. That went nowhere fast. One weekend, I was at a con, then I came down with a case of "con crud", and the next week, I was off at a hospital helping to install and run tech support for my company's software. Now I'm back! Let's hope that I don't stay away quite so long next time. This time around, I'm covering Hollowpoint's unique initiative system, looking at how it encourages quick, violent action. As before: this is NOT playtested, and is possibly horrendously out-of-balance because it whacks up some core ideas in the game. I tinker; it's what I do with this post. Tinkering with things generally makes them blow up.