It's an absolutely wildly bonkers idea to mix creative storytelling with the mechanics of a game; that's why I made a blog to do just that. Ludicrus Gaming is my lair of mad gaming science. Tread with caution.
Showing posts with label update. Show all posts
Showing posts with label update. Show all posts
Wednesday, June 26, 2019
Origins 2019 Recap: Boardgames Edition
Scribbled by
Andy Hauge

This past weekend, I attended the one and only Origins Game Fair and had an absolute blast. It was the first Origins where I well and truly attended a slew of events, as compared with the time I went in 2014, attended a single RPG session at Games on Demand, and sorta browsed around the dealer hall before playing Star Realms with a couple of friends. I was absolutely floored by everything I got to try out, and that's even considering that (judging by other folks I'm hearing from) my "demoing things" record was much lighter than some dedicated enthusiasts' trails! So, let's have a look at what I checked out, now that I've had some time to digest! This post will be about the boardgames I played, and I'll have one up next week about the roleplaying games I played at Games on Demand.
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Labels:
at the table
,
boardgames
,
conventions
,
design
,
game stories
,
update
Monday, December 8, 2014
Game Stories: First-Stage Recap
Scribbled by
Andy Hauge

This week, Game Stories changes things up a little.
DUN-DUN-DUNNNNNNNNNNNNNNH!
I've done six posts in the series, talking about the narrative elements of various games, and I think it's time for a bit of a refresher, because I want to move on to some big places here. Today, I'll go back over the first part of the series, summing up what we've learned so far about narrative in games. Then, I'll talk about where I hope to take this series.
DUN-DUN-DUNNNNNNNNNNNNNNH!
I've done six posts in the series, talking about the narrative elements of various games, and I think it's time for a bit of a refresher, because I want to move on to some big places here. Today, I'll go back over the first part of the series, summing up what we've learned so far about narrative in games. Then, I'll talk about where I hope to take this series.
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:
Labels:
abstract stuff
,
design
,
game stories
,
update
Sunday, August 18, 2013
Update: HALP!
Scribbled by
Andy Hauge

I may have bitten off more than I can chew. Maybe not. But hey, here's a wonderful outline of the reason why I'm currently panicking but excited for the upcoming week...oh, the stuff to do...and I'm not even at GenCon! Which is a good thing because then I'd be even more busy........
2 comments
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Labels:
update
Tuesday, June 18, 2013
Update: What I'm Hammering Out
Scribbled by
Andy Hauge

2 comments
:
Labels:
design
,
storygames
,
update
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