It's an absolutely wildly bonkers idea to mix creative storytelling with the mechanics of a game; that's why I made a blog to do just that. Ludicrus Gaming is my lair of mad gaming science. Tread with caution.
Saturday, May 11, 2013
dSection: Escalate! Escalate! Escalaaaaaaaate!
Scribbled by
Andy Hauge
I am so sorry for the horrid pun. "dSection" is an idea that I had a while back that I'll probably carry out for a few posts. My intention is to have a series of posts where I delve into various games, dissect out an element from a game's rules system, and then discuss how to apply it back into D&D, as a model for how to do it with a more traditional game. I'm doing that because D&D is a nice baseline that everyone in the hobby knows and can relate to. For the debut, I'm gonna take a closer look at part of Vincent Baker's Dogs in the Vineyard. As one last note: this has not been playtested in any way. Mostly, it's my mulling over an idea. So take that into account if you've got critiques; this is more about the base idea, and not the details.
6 comments
:
Labels:
dogs in the vineyard
,
dsection
,
indie rpgs
Wednesday, May 8, 2013
Ludicrus Gaming: Why This is Ludicrus
Scribbled by
Andy Hauge
Hello there! I'd imagine that most of you folks are coming here from my old blog, The Player's Side of the Screen. You might be wondering a few things. Most importantly, why a new blog (and name)? Of secondary importance, what the blazes does "Ludicrus" mean; am I just a bad speller? The answers to both of those are, unsurprisingly, linked. So sit tight, and let me lay it all out for you: what Ludicrus is, and why I deemed it necessary to shift things up a bit.
6 comments
:
Labels:
abstract stuff
,
indie rpgs
,
storygames
Subscribe to:
Posts
(
Atom
)