It's an absolutely wildly bonkers idea to mix creative storytelling with the mechanics of a game; that's why I made a blog to do just that. Ludicrus Gaming is my lair of mad gaming science. Tread with caution.
Friday, December 26, 2014
Character Building: Swords Without Master, Christmas Edition!
Scribbled by
Andy Hauge
First things first, if you haven't played Swords Without Master, you need to. It's a sword-and-sorcery RPG that draws on the roots of the genre, and it's the most evocative game I've played, fantasy or non-fantasy! Here's what you need to know, first and foremost: it's a game of perilous deeds, mighty Rogues, and wondrous adventures. And we're going to create a character for it, a very...special character. After all, it is the Christmas season...
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character building
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indie rpgs
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storygames
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swords without master
Monday, December 22, 2014
Game Stories: Dungeon World
Scribbled by
Andy Hauge
Surprise! I'm not just talking about board games in this series! As I write up these posts, I know that I don't want to stray from my RPG roots, and those roots are what this post is about. So welcome to Dungeon World, a game about something that I call "pulp fantasy", filled with larger-than-life heroes and villains in a fantastical setting. It's the Powered by the Apocalypse game which is the most widely-known in the RPG community, for good reason--it's a really fun game that riffs off of familiar fantasy adventuring with style.
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dungeon world
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game stories
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indie rpgs
Monday, December 15, 2014
Game Stories: Friday
Scribbled by
Andy Hauge
Like I said previously, I'm going to be making more Game Stories posts about the big picture of a game. I want to talk about how all the mini-narratives of a game come together to create the overall experience, tying theme and gameplay together. This week, that means talking about Friedemann Friese's Friday, a solitaire game about helping Robinson Crusoe off of the deserted island so that you can get some peace and quiet.
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friday
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game stories
Monday, December 8, 2014
Game Stories: First-Stage Recap
Scribbled by
Andy Hauge
This week, Game Stories changes things up a little.
DUN-DUN-DUNNNNNNNNNNNNNNH!
I've done six posts in the series, talking about the narrative elements of various games, and I think it's time for a bit of a refresher, because I want to move on to some big places here. Today, I'll go back over the first part of the series, summing up what we've learned so far about narrative in games. Then, I'll talk about where I hope to take this series.
DUN-DUN-DUNNNNNNNNNNNNNNH!
I've done six posts in the series, talking about the narrative elements of various games, and I think it's time for a bit of a refresher, because I want to move on to some big places here. Today, I'll go back over the first part of the series, summing up what we've learned so far about narrative in games. Then, I'll talk about where I hope to take this series.
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abstract stuff
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design
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game stories
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update
Friday, December 5, 2014
At the Table: Edit Your RPG
Scribbled by
Andy Hauge
Today, I'm going to come down with some pragmatic thoughts on roleplaying games. It's a topic that might seem odd to some RPG players: editing. Normally, that's a word you only see in the contexts of filmmaking or the great American novel, but I think it has a place when you're playing at the table. I also think that most groups engage in editing anyway, but they might not realize it. Read on, and you can learn how to use it better!
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at the table
Monday, December 1, 2014
Game Stories: Betrayed by Turkey
Scribbled by
Andy Hauge
I'd love to say that I just woke up from a massive turkey coma, but the reality is that I was wonderfully and willfully kidnapped for a fantastic weekend with one of my buddies and his extended family. (No, really. There were like 20 people in the house!) I was sorta too busy having a good holiday weekend to get a post out. Ah, well.
Stay tuned next week for another installment of Game Stories!
Stay tuned next week for another installment of Game Stories!
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game stories
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