It's an absolutely wildly bonkers idea to mix creative storytelling with the mechanics of a game; that's why I made a blog to do just that. Ludicrus Gaming is my lair of mad gaming science. Tread with caution.
Wednesday, June 26, 2019
Origins 2019 Recap: Boardgames Edition
Scribbled by
Andy Hauge
This past weekend, I attended the one and only Origins Game Fair and had an absolute blast. It was the first Origins where I well and truly attended a slew of events, as compared with the time I went in 2014, attended a single RPG session at Games on Demand, and sorta browsed around the dealer hall before playing Star Realms with a couple of friends. I was absolutely floored by everything I got to try out, and that's even considering that (judging by other folks I'm hearing from) my "demoing things" record was much lighter than some dedicated enthusiasts' trails! So, let's have a look at what I checked out, now that I've had some time to digest! This post will be about the boardgames I played, and I'll have one up next week about the roleplaying games I played at Games on Demand.
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Labels:
at the table
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boardgames
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conventions
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design
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game stories
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update
Tuesday, June 4, 2019
Do You Have the Skills?
Scribbled by
Andy Hauge
"ALL SKILL" promises the tagline of a high-octane shooter, but what does that even mean? Gamers love to talk about "skill", and which games test it. Unfortunately, what exactly they define as "skill" is one of the murkiest aspects of game discussion, and miscommunications about these definitions sit at the root of heated debates about the evolution of games, particularly when it comes to difficulty and accessibility. What is skill, and how can you think more clearly about the role that skill plays in games?
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Labels:
abstract stuff
,
design
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