It's an absolutely wildly bonkers idea to mix creative storytelling with the mechanics of a game; that's why I made a blog to do just that. Ludicrus Gaming is my lair of mad gaming science. Tread with caution.
Friday, July 26, 2019
Origins 2019 Recap: Roleplaying Games Edition
Scribbled by
Andy Hauge
Well, it's just about a full month later, but I'm finally getting the second half of my Origins 2019 recap online! While I got to demo a few boardgames, where the core of my time went was the Games on Demand room, where I played a potpourri of tabletop RPGs for hours. If you're unfamiliar with the event, it features a large number of GMs and facilitators who run various tabletop RPGs that they want to see played. Players sign up, show up for a slot, and pick a game off of a menu offered by the GMs. It's a great way to try out some games you've heard of, but never gotten to the table, and I took full advantage of that. From Inception-esque therapy to a zombie drama that felt straight out of The Walking Dead, here's the adventures I had at this Origins...
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at the table
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conventions
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indie rpgs
,
storygames
Wednesday, July 10, 2019
My Star-Crossed Moments at Origins 2019
Scribbled by
Andy Hauge
The Sunday of Origins 2019 was winding to a close, and I was making my way through the dealers' hall, seeing what was on sale. There I was, catching up with friends at the Bully Pulpit booth, seeing what the company had on offer. And there it was, one last copy of Alex Roberts' Star-Crossed. The final copy, almost as if it were destined. I told myself that I wanted to make a sweep of the hall, that I wanted to be sure that there wasn't anything else I wanted to buy at Origins. I made my way through the rest of the hall, but it wasn't long before an unassailable feeling took root in me.
I knew. Not two minutes after walking away from the booth, I knew. There could be nothing else, there was nothing else. But to explain this, I'm going to have to back up a couple of days...
I knew. Not two minutes after walking away from the booth, I knew. There could be nothing else, there was nothing else. But to explain this, I'm going to have to back up a couple of days...
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Labels:
at the table
,
conventions
,
design
,
game stories
,
indie rpgs
,
review
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