It's an absolutely wildly bonkers idea to mix creative storytelling with the mechanics of a game; that's why I made a blog to do just that. Ludicrus Gaming is my lair of mad gaming science. Tread with caution.
Tuesday, August 13, 2019
Loops, Journeys, and Single-Player Gaming
Scribbled by
Andy Hauge
So, I've been thinking lately about "loops" in gaming. Not in terms of the "core loop" of a game, but in another sense. I've been looking at my gameplay habits, thinking about what it means to "complete" a game, thinking about my large backlog of games that I own but haven't finished, and thinking about where the bulk of my playtime goes. I pour a lot of hours into multiplayer games. A lot of hours. Hundreds of hours. It's got me thinking about how I spend my time, and about what I get out of that time. So, I've been thinking lately about "loops" in gaming.
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Labels:
abstract stuff
,
digital games
,
player experience
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