It's an absolutely wildly bonkers idea to mix creative storytelling with the mechanics of a game; that's why I made a blog to do just that. Ludicrus Gaming is my lair of mad gaming science. Tread with caution.
Saturday, August 27, 2022
Blood At the Witching Hour
Scribbled by
Andy Hauge
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The day was ticking onwards. I had been slowly working to earn the trust of the villagers, working to seem helpful while I divulged information that I had supposedly gleaned from my abilities. Of course, I was actually a Demon who had been slowly killing them off, one at a time, and in actuality I was scrambling to make sure my cover story was accurate. Unfortunately, my alleged ability only gave me information about people who were sitting next to me, and I had unluckily been seated near my devoted minion, who I was forced to implicate early in the game. Even worse, unbeknownst to me, a mastermind had been piecing together information to great effect...soon after, I was executed by the town, and they celebrated victory.
While it wasn't a fully unfamiliar experience, my first game of Blood on the Clocktower contained some intriguing surprises.
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at the table
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boardgames
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