I didn't really expect my retrospective of Creating Emotion in Games to wind up like this. It's been a while since I've been motivated to recap the next part, and there's a few reasons for that. With at least five, six more blog posts that need to be surmounted in order to finish the project, it was beginning to look intimidating, especially because they just weren't getting creatively fulfilling to me. I'm going to unpack some of that here, along with some of the other things that were beginning to make this a frustrating project.
So I think it's time to call it. Officially, this is going to be the last post in the retrospective, but I'll be talking about the things I want to write about going forward, because I have plenty of ideas ready to go!