Magic: the Gathering is an omnipresent game in the nerdy gaming space. It's been around for decades and shaped multiple other major games in the field, defining what customizable card games (CCGs) look like to multiple generations of players. Many of Magic's fans think of it as the best thing since sliced food tokens. My own relationship with the game is more complicated. There's plenty I appreciate about it, but I've also come to feel that it's more of a sandbox for doing things than it is an interesting game.
It's an absolutely wildly bonkers idea to mix creative storytelling with the mechanics of a game; that's why I made a blog to do just that. Ludicrus Gaming is my lair of mad gaming science. Tread with caution.
Saturday, March 16, 2024
Sandboxes and Skilltesting
Friday, February 23, 2024
Games That Clicked: History, Harkonnens, Heartbreak
I've been shaped by so many games. I wanted to make something like a "Top 5 Games that meant something to me" post, but I quickly realized that it was hard to boil things down that much. Instead, I wanted to do something more casual, something brisker, and just chat about some of the games that stuck with me over the years. Every game I've played has left me with something, no matter how small, but these are the games that captured me, games that connected with me, even for just a fleeting moment.
Wednesday, January 31, 2024
Playing With Pinball
Good ol' Space Cadet Pinball. How's that for a throwback? |
Once upon a time, I learned the joys of a wonderful little game called "Space Cadet Pinball". I bashed the flippers, I sent the ball rocketing, I even learned how to shoot the ball up that left ramp over and over again. Then times changed, that little pinball game on my computer was no longer compatible with my version of Microsoft Windows. I had to tuck it away in the corners of my memory, but I always thought about it now and again. Then last year, I picked up a free pinball game. I quickly got enough enjoyment out of it to buy a selection of tables, and I've been playing them a lot. And I've had some interesting thoughts about how, exactly, these games build the experiences they do--including, surprisingly, storytelling.