I've been shaped by so many games. I wanted to make something like a "Top 5 Games that meant something to me" post, but I quickly realized that it was hard to boil things down that much. Instead, I wanted to do something more casual, something brisker, and just chat about some of the games that stuck with me over the years. Every game I've played has left me with something, no matter how small, but these are the games that captured me, games that connected with me, even for just a fleeting moment.
It's an absolutely wildly bonkers idea to mix creative storytelling with the mechanics of a game; that's why I made a blog to do just that. Ludicrus Gaming is my lair of mad gaming science. Tread with caution.
Friday, February 23, 2024
Monday, October 9, 2023
Game Moments: an Outburst in Girl by Moonlight

There's a moment in an RPG session that's going to stick with me for some time, I think. Not necessarily for how dramatic or important it was, but for how miraculously effortless it was. I was playing a session of Girl by Moonlight, a game about magical girls in the midst of turmoil. My character, Aster, was doing physical training at the gym with her teammate Solania-Vetis when she pushed too far and collapsed. When she was advised to be mindful of her limits, Aster lashed out and said "I don't want to have limits!"
It surprised me, because it just popped out, and yet it also perfectly fit the situation, because of the way that the game set things up--it was the sort of spontaneous outburst that I hadn't really experienced in games for some time. Let's have a look at what came together for that moment...
Saturday, August 27, 2022
Blood At the Witching Hour

Friday, July 26, 2019
Origins 2019 Recap: Roleplaying Games Edition

Wednesday, July 10, 2019
My Star-Crossed Moments at Origins 2019

I knew. Not two minutes after walking away from the booth, I knew. There could be nothing else, there was nothing else. But to explain this, I'm going to have to back up a couple of days...
Wednesday, June 26, 2019
Origins 2019 Recap: Boardgames Edition

Friday, December 5, 2014
At the Table: Edit Your RPG

Today, I'm going to come down with some pragmatic thoughts on roleplaying games. It's a topic that might seem odd to some RPG players: editing. Normally, that's a word you only see in the contexts of filmmaking or the great American novel, but I think it has a place when you're playing at the table. I also think that most groups engage in editing anyway, but they might not realize it. Read on, and you can learn how to use it better!
Friday, November 14, 2014
At the Table: the Order of the Broken Flask

This one's a quick post, mostly to get you to check out an older blog post I just stumbled across. It's part of Quinn Murphy's ongoing New Rules of Fantasy series, which digs into bog-standard fantasy tropes and applies some creative thinking to them. The results are pretty fresh and cool! The post in particular is one about rethinking what it means to have "adventurer" as a profession, and figuring out cool ways to include adventurer professions that make sense. Check it out!
Thoughtcrime Games: On the Road
(And if you're curious, I'm reposting my sample writeup of the Order of the Broken Flask, from the comments section.)