It's an absolutely wildly bonkers idea to mix creative storytelling with the mechanics of a game; that's why I made a blog to do just that. Ludicrus Gaming is my lair of mad gaming science. Tread with caution.
Showing posts with label storygames. Show all posts
Showing posts with label storygames. Show all posts
Friday, July 26, 2019
Origins 2019 Recap: Roleplaying Games Edition
Scribbled by
Andy Hauge
Well, it's just about a full month later, but I'm finally getting the second half of my Origins 2019 recap online! While I got to demo a few boardgames, where the core of my time went was the Games on Demand room, where I played a potpourri of tabletop RPGs for hours. If you're unfamiliar with the event, it features a large number of GMs and facilitators who run various tabletop RPGs that they want to see played. Players sign up, show up for a slot, and pick a game off of a menu offered by the GMs. It's a great way to try out some games you've heard of, but never gotten to the table, and I took full advantage of that. From Inception-esque therapy to a zombie drama that felt straight out of The Walking Dead, here's the adventures I had at this Origins...
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at the table
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conventions
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indie rpgs
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storygames
Monday, April 20, 2015
I Made a Thing: Schism Song Alpha
Scribbled by
Andy Hauge
So, this time around, I've got something new for all of you: a game that I'm slowly starting to polish up. It's inspired by the likes of Bastion, with a dash of Apocalypse World, and it's been through a lot of mental revisions already! Someday maybe I'll break out into the story of how radically this initial alpha has changed from my initial conception of the game.
And this is what I've wrought! MWAHAHA! Um, er. So what I'd love you to do is to read it, have a look at it, and try it out. Let me know what sorts of speed bumps you find in the game, stuff that really needs clearing up, or ways that it falls short of its goal, which is to pull together a vibrant story. The structure of the game is heavily inspired by the concept of music jams, and I'm interested to see how well that translated.
And though I'm short on time these days, I'm open to running a session with people over Google Hangouts.
Schism Song Core: Alpha v0.1
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design
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indie rpgs
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my stuff
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storygames
Friday, December 26, 2014
Character Building: Swords Without Master, Christmas Edition!
Scribbled by
Andy Hauge
First things first, if you haven't played Swords Without Master, you need to. It's a sword-and-sorcery RPG that draws on the roots of the genre, and it's the most evocative game I've played, fantasy or non-fantasy! Here's what you need to know, first and foremost: it's a game of perilous deeds, mighty Rogues, and wondrous adventures. And we're going to create a character for it, a very...special character. After all, it is the Christmas season...
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character building
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indie rpgs
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storygames
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swords without master
Friday, November 21, 2014
Review: Girls Elsewhere (a Heroine RPG Supplement)
Scribbled by
Andy Hauge
Upfront point: massive apologies to Josh, because I said I'd do this review a long time ago. But there's no time like the present to change that! Girls Elsewhere is a supplement to Josh Jordan's storytelling game Heroine, which I reviewed previously on this blog last year. It's a supplement that expands the types of stories that you might tell with Heroine, and it's a wonderful way to broaden your scope of storytelling for the game.
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indie rpgs
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review
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storygames
Saturday, July 27, 2013
Review: Heroine RPG by Josh Jordan
Scribbled by
Andy Hauge
Hello again! Perhaps I do stand a chance at getting the blog updated semi-regularly now. This time around, I'm reviewing +Josh T Jordan's game Heroine. (PDF is found here.) It's an RPG that gives players roles in the story of a young girl who enters a strange Other World (think of The Lion, the Witch, and the Wardrobe or Alice in Wonderland) and is challenged with saving it by growing as a person.
(As full disclosure, I received an electronic copy of Heroine for review purposes.)
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indie rpgs
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storygames
Tuesday, June 18, 2013
Update: What I'm Hammering Out
Scribbled by
Andy Hauge
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design
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storygames
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update
Wednesday, May 8, 2013
Ludicrus Gaming: Why This is Ludicrus
Scribbled by
Andy Hauge

Hello there! I'd imagine that most of you folks are coming here from my old blog, The Player's Side of the Screen. You might be wondering a few things. Most importantly, why a new blog (and name)? Of secondary importance, what the blazes does "Ludicrus" mean; am I just a bad speller? The answers to both of those are, unsurprisingly, linked. So sit tight, and let me lay it all out for you: what Ludicrus is, and why I deemed it necessary to shift things up a bit.
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abstract stuff
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indie rpgs
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storygames
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