Showing posts with label carcassonne. Show all posts
Showing posts with label carcassonne. Show all posts

Monday, November 17, 2014

Game Stories: Carcassonne

So sometimes, you get story elements in games because there's distinctive characters, and sometimes it's because there's a particular mood around the table. Those aren't the only ways you can have a sort of story in the game, though. Sometimes, it isn't really about a flow of drama or pulling across specific themes. Sometimes, it's about nonsensically placing tiles on a map until they more or less make a weird world. Welcome to Carcassonne