It's an absolutely wildly bonkers idea to mix creative storytelling with the mechanics of a game; that's why I made a blog to do just that. Ludicrus Gaming is my lair of mad gaming science. Tread with caution.
Showing posts with label chess. Show all posts
Showing posts with label chess. Show all posts
Monday, February 2, 2015
Game Stories: Mechanical Hares
Scribbled by
Andy Hauge
This week, the topic shifts to a negative aspect of narrative in some games. It's a concept that I'll be calling "mechanical hares", and it has to do with how your objectives in a game aren't necessarily meaningful objectives. In the interest of exploring game narratives, I'll talk about how these "mechanical hares" show up in some games, and are averted by others. Read on to find out just what that means...
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Labels:
chess
,
design
,
game stories
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