It's an absolutely wildly bonkers idea to mix creative storytelling with the mechanics of a game; that's why I made a blog to do just that. Ludicrus Gaming is my lair of mad gaming science. Tread with caution.
Showing posts with label hearthstone. Show all posts
Showing posts with label hearthstone. Show all posts
Monday, March 9, 2015
Game Stories: Keeping Tempo
Scribbled by
Andy Hauge

This week, I'm talking about two games that I've enjoyed immensely: Star Realms and Hearthstone. They're both card games (although Hearthstone is primarily digital) There's a lot of little things that come together about these games, but there's one particular storytelling area that they both touch on: the concept of tempo. "Tempo" refers to the fact that, in a turn-based game, one player will be the aggressor, while the other player attempts to respond to them. If that player can turn the tables with their response, they seize tempo. So how does that work out in these games?
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game stories
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hearthstone
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star realms
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