Last time in Part 1, I covered the first part of the introduction to Creating Emotion in Games, which sets up a sales pitch for "why invest in games storytelling?", introduces the author's concept of Emotioneering™, and explains some of the difficulties that professional writers from other media have when transitioning to games writing. Today, we're going to wrap up that introduction with a few miscellaneous sections that make their way in, completing the pitch and setting the stage for the actual techniques to come.
It's an absolutely wildly bonkers idea to mix creative storytelling with the mechanics of a game; that's why I made a blog to do just that. Ludicrus Gaming is my lair of mad gaming science. Tread with caution.
Tuesday, August 1, 2023
Sunday, July 30, 2023
Creating Emotion in Games, Part 1 -- The Intro
Let's turn the clock back about 15 years. I was in college, I was pursuing a Communication Arts -- Multimedia degree, and I was taking a course (in my woefully underprepped department) on writing for games. It was pretty barebones, and I don't even know where my class project wound up, but I did keep the textbook from that class, David Freeman's Creating Emotion in Games. I had some misgivings about it, I had some opinions about it, but I still kept it around. I just decided to crack it back open, and do a cover-to-cover reread. I'm not exactly sure what I'm going to find, but let's have a look together.
Saturday, August 27, 2022
Blood At the Witching Hour
Tuesday, September 3, 2019
Card Counterplay: Interacting With Your Opponent
Tuesday, August 13, 2019
Loops, Journeys, and Single-Player Gaming
Friday, July 26, 2019
Origins 2019 Recap: Roleplaying Games Edition
Wednesday, July 10, 2019
My Star-Crossed Moments at Origins 2019
I knew. Not two minutes after walking away from the booth, I knew. There could be nothing else, there was nothing else. But to explain this, I'm going to have to back up a couple of days...